Castlevania III Remastered: Marble Statues, Church Pews, and Firepits

The marble statues were textured in Substance Painter. The moss was added using UE5 vertex painting.

The marble statues were textured in Substance Painter. The moss was added using UE5 vertex painting.

Back view render in UE5

Back view render in UE5

MetaHuman, Maya, Zbrush, and Marvelous Designer were used to model the marble statues.

Maya low poly wireframe

Maya low poly wireframe

Zbrush detail sculpts for normal map mesh baking in Substance Painter

Zbrush detail sculpts for normal map mesh baking in Substance Painter

UE5 vertex painting to add wood decay variations and moss

This church pew kit was modeled in Maya and textured in Substance Painter. They all share the same texture variations with overlapping UVs.

This church pew kit was modeled in Maya and textured in Substance Painter. They all share the same texture variations with overlapping UVs.

Low poly modeling in Maya

The firepits were textured in Substance Painter. The moss was added using UE5 vertex painting.

The firepits were textured in Substance Painter. The moss was added using UE5 vertex painting.

Emission is enabled in the UE5 material for the burning amber and will have FX fire added later on.

Emission is enabled in the UE5 material for the burning amber and will have FX fire added later on.

Asset references. Developed and published by Konami in 1989 for the Nintendo Entertainment System.

Asset references. Developed and published by Konami in 1989 for the Nintendo Entertainment System.