MetaHuman, Maya, Zbrush, and Marvelous Designer were used to model the marble statues.
UE5 vertex painting to add wood decay variations and moss
Low poly modeling in Maya
The first set of hero props for my Unreal Engine Castlevania remaster fan art project has been completed. Please follow my blog to see my current progression and future updates: https://www.artstation.com/petermai/blog