Texture breakdown
Masks built in Substance Designer
Agehacho kamon emblem process in Substance Designer
Modular geometry setup in Maya
Substance Designer 2048 texture set export
This was inspired by an image that I came across on Pinterest showcasing a pile of Japanese stacked kamon kawara roof tiles. I wanted to challenge myself by building each kamon crest utilizing only procedural nodes in substance designer. Each crest was created without the use of the spline node which was not yet available within substance designer's 2020 perpetual license on steam. I created a modular geometry setup in maya in which I sculpted around the final output of my textures from substance. This allowed me to stay within 2048 x 2048 without losing details on close-up shots. All textures were exported from substance designer and then rendered in marmoset toolbag.