Vertex painting the church runway in UE5 to blend between the two material trim sheet looks.
The UVs of each modeled floor tile were rearranged in Maya to correspond to the trim sheet layout.
A timelapse of how each of the four unique landing tiles was created on the trim sheet using Substance Designer.
This is an ongoing fan art project that I've been working on for the past few months. It's still a work in progress but I have completed the floor tiles by creating a trim sheet that allowed me to manipulate the flow of each panel. The floor tiles have various stages of wreckage to help break up tile repetition and enhance the storytelling of the environment. Everything was built in Substance Designer and was vertex painted in UE5. Please follow my blog to see my current progression on this project: https://www.artstation.com/petermai/blog