I joined mid-production as a surfacing supervisor at Stellar Creative Lab in Vancouver. Strange as it may sound, I had fun collaborating with the FX department to create a texture for the crow's feces for these sequences. However, researching and staring at real bird poop for a week was... interesting. Design and guidance were provided by our art director Matthew Rodgers. I also worked closely with our talented and patient FX artist Caleb Bannerholt to sync his Houdini's alembic cache with Katana's RenderMans setup. I mainly used Substance Designer to create the textures and made final adjustments in Katana.
It was a pleasure working with all the talented people over at Stellar Creative Lab in Vancouver. I was lucky to be a part of a team that was passionate about their craft and always strived to meet high expectations.